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Spore creations vrchat
Spore creations vrchat










spore creations vrchat spore creations vrchat

This may work for some setups, but it is very poor practice and will cause major issues as you expand the functionality of your avatar. This means that there is no reason to add any additional animators on your avatar.Īs an aside, you should never use the same controller in multiple Playable Layers. This Animator is the root, main animator of your avatar, and you can control any part of it. When you are running VRChat and you're wearing (or viewing) an Avatar 3.0 avatar, all of these Playable Layers are put together into a combined Animator. Depending on how you learn and iterate on things, it might be easier for you to use and edit these default layers to figure things out! We have example Playable Layers available in the SDK. As an example, if something in Additive animates a bone (with 1.0 weight), and then something in Action animates that same bone (with 1.0 weight), the Action animation will take precedence. These layers apply in order- in other words, base gets applied, then additive, then gesture, action, FX. In other words, you've got five root animators to play with, and each of them can have a huge amount of Animator Layers (I'm not actually sure of the max layers, but whatever that is, that's the max). Each of them takes a Unity Animator, and they layer on top of each other. In the Avatars 3.0 Avatar Descriptor, there are five buttons labeled: This document is written with the assumption that you know a bit about Unity Animators.












Spore creations vrchat